AI Insights · Timothy · April 2023
Top 5 Third Person Games in Spain Q1 2023: Performance Overview
Discover the performance trends of the top 5 third-person games in Spain for Q1 2023, including key metrics on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 third-person games in Spain on a unified platform showcased diverse performance trends. Data from Sensor Tower highlights key insights into their weekly downloads, revenue, and active users.
Stumble Guys from Scopely, Inc. saw its weekly revenue peak at approximately $98K in the final week of December 2022, followed by a gradual decline, ending Q1 with around $80K. Weekly downloads started strong at 119K in late December but dropped significantly to around 30K by the end of March. Active users also decreased, from 1.9M at the start of the quarter to 1.1M at the end.
Attack Hole - Black Hole Games by HOMA GAMES had a modest performance in terms of revenue, peaking at $102 in early March. The game's downloads saw an initial surge to 63K in mid-January but tapered off to around 10K by the end of March. Active users demonstrated a similar trend, peaking at 87K in late January and declining to 23K by the quarter's end.
Subway Surfers from Sybo Games ApS maintained steady weekly revenue, hovering around $600 in late December and ending March at $458. Weekly downloads remained relatively stable, starting at 43K and ending at 23K. Active users fluctuated throughout the quarter, peaking at 747K in the final week of March.
Going Balls by SUPERSONIC STUDIOS LTD saw consistent weekly revenue, with a peak of $137 in early January and ending March at $87. Downloads saw a significant drop from 41K in late December to around 16K by the end of March. Active users peaked at 159K in early January but decreased to 110K by the end of the quarter.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED recorded its highest weekly revenue at $73K in early January and ended March at around $47K. Downloads peaked at 25K in late December, tapering off to around 16K by the quarter's end. Active users remained relatively stable, fluctuating around 700K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.